Independence from Old Code
July 5th, 2015
It’s the Fourth of July again, which is America’s independence day for my non-US friends, and it’s time for some code cleaning. I’ve built several open source projects over the last year and it’s time to shut some of them down. Out with the old to make way for the new. Let’s review, shall we?
February 27th, 2015
I've done a major refactoring which will make Amino easier to install, easier to maintain and, eventually, better performance and portability. Part of this work involved moving the platform specific parts to their own node modules. This means you should no longer install aminogfx directly. Instead, install the appropriate platform specific module. Currently there is one for GL and one for Canvas. I've also added stage transparency support to Raspberry Pi!
Amino: Now with 33% less C++
November 18th, 2014
My hatred of C and C++ is world renown, or at least it should be. It's not that I hate the languages themselves, but the ancient build chain. A hack of compilers and #defines that have to be modified for every platform. Oh, and segfaults and memory leaks. The usual. Unfortunately, if you want to write fast graphics code you're pretty much going to be stuck with C or C++, and that's where Amino comes in.
Building a Headline Viewer with Amino
August 19th, 2014
Photo Slideshow in Amino
August 11th, 2014
August 8th, 2014
Amino at OSCON
July 28th, 2014
I'm finally back from OSCON, and what a trip it was. Friend of the show wxl came
with me to assist and experience the awesomeness that is OSCON. Over the
next few days I'll be posting about the three sessions we taught and many, many sessions we attended. A splendid time is guaranteed for all. To kick things off, here is the code from my Amino talk.
Amino 1.1 Released and Retina Ready
March 5th, 2012
Amino 1.1 is coming
February 27th, 2012
February 22nd, 2012
Over the past few weeks I've done more experiments and improvements to my ebook prototype. I'm still not sure what I'm going to do with it once I'm all done, but it's been an educational exercise nonetheless. Here's what I've done so far:
Back in the Saddle
January 16th, 2012
Vacation and travel is over and I'm happy to say things are moving again. I'm feeling refreshed and I have a lot to share with you in 2012; starting with the new book I'm writing for O'Reilly! Read on, MacDuff.
Hidden Treasure: AppBundler
September 23rd, 2011
Amino 1.0 is released
May 28th, 2011
After several months of work, nestled in between getting webOS 3.0 out the door and prepping the nursery for the pending arrival of my first child, I am happy to announce the release of Amino 1.0.
I have been eagerly following the development of HTML 5 Canvas support in the major browsers as well as ensuring the HP TouchPad will have great support for it. Amino is a great way to use the power of Canvas is modern mobile and web applications.
Amino and Leonardo: Next Steps
April 11th, 2011
Another month has gone by with no update to Leonardo, or a real release of Amino. It's interesting how life changes. When I started this projects last summer I had no idea Jen and I would be having a baby in a month, nor did I truly have any notion how much my life would change. Everyone always says having children will change your life, but you never really understand it until you do it yourself, and our journey has just begun.
Amino 2: Buffering, Roadmap, and a New Domain
April 2nd, 2011
In today's post I'll dive into Amino's new buffering support. At then end we'll talk about new API docs for Amino, the roadmap, and request for help on a domain name.