Embedded GUI Layout Algorithms
October 7th, 2025
Layout is one of the hardest problems in UI toolkit design because there are so many different ways to design a layout.
Creating a system that supports them all is practically impossible. Even creating a system that merely makes them
all possible to implement (even if difficult) is a challenge. And making the layout fast is even harder. However,
given that we are targeting embedded systems, rather than general purpose interfaces (ex: no resizable windows), we
should be able to narrow down the scope to something usable. Let’s dig in.
2025 JS13K WebXR Entries
September 25th, 2025
Embedded Rust GUI Progress report
September 16th, 2025
As part of my ongoing research with embedded Rust on ESP32 devices, (starting with the T-Deck but eventually branching out to other devices), I started creating a simple reusable UI toolkit to automate the boring code that I end up writing over and over for every example. The code is on github but I haven't made a crate for it yet.
Accessing the Keyboard and Screen on the LilyGo T-Deck with Rust
August 27th, 2025
I’m really enjoying using nostd Rust for embedded programming on
the [Lilygo T-deck](https://lilygo.cc/products/t-deck?srsltid=AfmBOooByFjhRNf0GYZImQ4xz2IpCBmELtidro9PzSlUJ90iCgWRWSA) and
I want to share what I’ve learned so far. There are many excellent tutorials and docs on Embedded Rust in general and the ESP32 in particular, so I’m going to cover things that are specific to the T-deck or that I’ve found to be under documented. Today let’s start by looking at the T-deck’s signature feature, the keyboard.
Slaughterhouse Five
August 19th, 2025
I don't know why I waited until I was almost fifty to read Slaughterhouse Five. I'd
always heard it was a groundbreaking work of sci-fi, but I didn't know why. Now that
I've read it I can say that it's not really sci-fi, but it certainly is groundbreaking.