One Hour Pong
January 12th, 2023
I’ve been teaching my nephew to code for the past few years and we did a game jam together over the winter break. He said to me: “Uncle Josh, you sure can code fast.” I reminded him that I’ve been programming for 30+ years, and one day he’ll be even better than I am.
Gameboy Emulator Progress
February 23rd, 2022
After a few weeks of work I’ve been able to get Tetris to boot and play. I can also run Dr Mario to enter the play screen but all of the pieces are hidden for some reason.
Starting a Gameboy Emulator
January 24th, 2022
A week or so ago I ran across a video called The Ultimate Gameboy Talk, and indeed it was. Inspired by the simplicity and elegance of the original Gameboy, I decided to try my hand at building an emulator. A week later I have this:
Super Christmas Adventure
December 24th, 2012
Much like a painter or musician, sometimes I an idea
forms in my head and will not let me rest until it comes
out. Usually such an idea is an algorithm or graphics
demo, but this time it came in the form of a game;
a game which will not quiet until born.
Retro Game Crunch Kickstarter Success
December 18th, 2012
I'm happy to say the Retro Game Crunch Kickstarter project succeeded! It was close for a while, but in the last 24 hours you pushed it over the line to 111%.
Retro Game Crunch Interview: Matt Grimm
December 8th, 2012
Today I am talking with Matt Grimm, the final member of the Retro Game Crunch trio. You can also read the previous interviews Shaun Inman and Rusty Moyher. There's still a few days left to help push the Retro Game Crunch to the finish line. Pledge now!
Retro Crunch Interview: Rusty Moyher
December 7th, 2012
Today we are talking with Rusty Moyher, another member for the Retro Game Crunch team. You can read the previous interview with Shaun Inman here. There's still a few days left to help push the Retro Game Crunch to the finish line. Pledge now!
Shaun Inman Interview: Retro Crunch Kickstarter
December 4th, 2012
The Last Rocket