For I Have Met the Super-Men and They Are Us
June 17th, 2015
I’ve been wearing an Android or Apple Watch for a few months now and I’ve come to one conclusion. While you don’t want to buy these quite yet, when the good version comes out in a few years we will all become superheroes.
The Holy Grail: Pure CSS Scrolling Tables with Fixed Headers
May 23rd, 2015
For a recent project I needed a nice HTML table library to render a long table of data with fixed headers. Figuring there must be a million of such libraries, I started searching around. This would seem to be a simple thing, yet after a day of searching I still couldn’t find a good solution.
Apple is not making a TV
May 19th, 2015
A year ago I speculated that Apple would never make a TV. If they ever did, I said they'd integrate a FaceTime camera with complex image processing, but I didn't think they would make a TV at all. There's just not enough opportunity in that market to make it worth Apple's while. It's low margin and no room to differentiate the product.
Apple Watch doesn’t need a killer app. It *is* the killer app.
May 15th, 2015
As smartwatches have slowly faded into existence from their sci-fi past, I have always wondered: what is the killer app? What is the feature (or actual app) that would do something so useful I’d wear it on my wrist, put up with a mostly-off screen and laggy voice control, learn a new interface, and charge it daily. What would it do that makes me want to actually buy one despite the limitations? After living with my Apple Watch for a few weeks I think I finally know. The watch itself is the killer app.
Unbuffering the Buffered
May 14th, 2015
I've been writing unix-ish code for more than two decades (crap, I'm old!) but last week I discovered something I'd never used before, the stdbuf command. It solves (well, works around) one of my longstanding problems working with command line programs: buffering.
The Wiring of Humanity
May 5th, 2015
Today I received my Apple Watch. Compared to the three Android Wear watches and a few fitness sensors, I can safely say it’s the first smart watch that merely sucks instead of being truly horrible. All of these devices will continue to get better and better, longer battery life, simplified UI, etc. Soon we won’t know how we lived without them. But that’s not important right now. What’s important is when we look back in history we will say 2015 is the day we started to wire up humanity.
Samsung Should be Broken Up, I Have the Evidence
April 1st, 2015
As part of my research at Nokia I often test and analyze products from other companies. This gives us an awareness of the state of the industry, and helps us to focus our efforts. This week my target was the Samsung Gear S smartwatch. As of yet I have been unable to actually test it. This is my story. And the story of why Samsung should be broken up into smaller companies that can actually make good products.
Predicting the future is hard
March 21st, 2015
Smartwatches are coming. By Christmas they will be everywhere. And we won't know how we ever lived without them. Or so we are told to believe. But if you were a company making a smartwatch, how would you know what features to build? How would you know which features will fit the "something people didn't know they wanted" category? You have to predict the future. Turns out, that's hard.
Smart Watches: The Best Interaction is No Interaction
March 13th, 2015
Note: The first half of this post was written before the Apple Watch event and the second half after. I wanted to capture my thoughts before they were polluted by endless "reviewers" proclaiming the genius/delusion of Tim Cook. I almost didn’t want to write this because I knew my conclusion would be that you can’t review any technology this personal without using it for a while, and here I am reviewing a device I haven’t personally used. That said, I think this represents more of my thoughts on the category rather than Apple Watch in particular, a category that is going to bigger than we expect. So... here goes.
ThreeJS Cookbook Review
February 28th, 2015
Among the too many things I’ve done recently, I was a tech reviewer for a new WebGL book from Packt author Jos Dirksen called the Three.js Cookbook.
February 27th, 2015
I've done a major refactoring which will make Amino easier to install, easier to maintain and, eventually, better performance and portability. Part of this work involved moving the platform specific parts to their own node modules. This means you should no longer install aminogfx directly. Instead, install the appropriate platform specific module. Currently there is one for GL and one for Canvas. I've also added stage transparency support to Raspberry Pi!
Why You *Can* Build a Smartphone.
January 21st, 2015
In what was by far my most popular post of 2013, Why You Can’t Build A Smartphone, I explained why building a new smartphone platform was futile. Today, like any good author, I’m going completely contradict myself. Yes, it is possible to create a new smartphone platform. You just have to follow a few constraints.
Ideal OS Part III: User Attention Is Sacred
January 14th, 2015
In the first two (1, 2 ) installments of this essay I covered overall system design, the window manager, and applications. I talked about how the user will communicate with the system, but I haven’t discussed much about how the system communicates back to the user. This brings us to the next big problem of today’s operating systems: notifications and concentration.
Ideal OS Part II: The User Interface
January 10th, 2015
In the future touch interfaces will take over most computing tasks but 10% of people will still need ‘full general purpose computers’. We can’t let the interface stagnate. This white paper represents a decade of my thinking on what is wrong with desktop style operating systems (WIMP) style and proposed solutions. PCs are not obsolete. They just need improvements to become ‘workstations’ again.
Ideal OS: An Epic Tale of Irrationality
January 8th, 2015
Note: Parts II and III are up now.
Getting Started with NodeJS and Thrust
December 16th, 2014
Amino: Now with 33% less C++
November 18th, 2014
My hatred of C and C++ is world renown, or at least it should be. It's not that I hate the languages themselves, but the ancient build chain. A hack of compilers and #defines that have to be modified for every platform. Oh, and segfaults and memory leaks. The usual. Unfortunately, if you want to write fast graphics code you're pretty much going to be stuck with C or C++, and that's where Amino comes in.
Thoughts on APL and Program Notation
October 23rd, 2014
A post about Arthur Whitney and kOS made the rounds a few days ago. It concerns a text editor Arthur made with four lines of K code, and a complete operating system he’s working on. These were all built in K, a vector oriented programming language derived from APL. This reminded me that I really need to look at APL after all of the language ranting I’ve done recently.