Thoughts on APL and Program Notation
October 23rd, 2014
A post about Arthur Whitney and kOS made the rounds a few days ago. It concerns a text editor Arthur made with four lines of K code, and a complete operating system he’s working on. These were all built in K, a vector oriented programming language derived from APL. This reminded me that I really need to look at APL after all of the language ranting I’ve done recently.
October 15th, 2014
I have a problem. Sometimes I get something into my head and it sticks there, taunting me, until I do something about it. Much like the stupid song stuck in your brain, you must play the song to be released from it's grasp. So it is with software.
Typographic Programming Wrapup
October 6th, 2014
I need to move on to other projects so I’m wrapping up the rest of my ideas in this blog. Gotta get it outta my brainz first.
60sec Review: Rust Language
September 17th, 2014
Lately I've been digging into Rust, a new programming language sponsored by Mozilla. They recently rewrote their docs and announced a roadmap to 1.0 by the end of the year, so now is a good time to take a look at it. I went through the new Language Guide last night then wrote a small ray tracer to test it out.
Improving Regular Expressions with Typography
September 15th, 2014
After the more abstract talk I’d like to come back to something concrete. Regular Expressions, or _regex_, are powerful but often inscrutable. Today let’s see how we could make them easier to use through typography and visualization without diminishing that power.
Tabs vs Spaces, the Pointless War
September 2nd, 2014
So far my posts on Typographic Programming have covered font choices and formatting. Different ways of rendering the source code itself. I haven’t covered the spacing of the code yet, or more specifically: indentation. Or even more specifically: tabs vs spaces.
Typographic Programming: Fonts
August 25th, 2014
Typographic Programming Language
August 22nd, 2014
Improved Easing Functions
March 1st, 2013
Animation is just moving something over time. The rate at which the something moves is defined by a function called an easing equation or interpolation function. It is these equations which make something move slowly at the start and speed up, or slow down near the end. These equations give animation a more life like feel. The most common set of easing equations come from Robert Penner's book and webpage.
Make Libraries More
February 13th, 2013
Hidden Treasure: AppBundler
September 23rd, 2011
Java + SDL + Avian + webOS = Magically Delicious
August 31st, 2011
Next Beta of Leonardo is up
October 12th, 2010
Most of of my free time work for the past few months has gone into Amino, the UI toolkit that Leonardo is built on, but Leo itself has gotten a few improvements as well. I'm happy to announce that the next beta of Leo is up, including:
October 9th, 2010
As part of my ongoing efforts to create better designed software, I some how ended up creating my own new UI toolkit. This is really a part of my belief that a decade from now 90% of people will use phones, slates, or netbooks as their primary computing device. Amino is my experiment building software for that other 10%: the content creators who need killer desktop apps, the programmers who want great tools, and the knowledge workers who need to manage incredible amounts of information at lightning speed. Amino is the toolkit for these apps.